wanderland-paper-verification
Wanderland Paper Verification
Abstract claims traced to executable proof - transparency you can count.
The Thesis
Every claim in the Wanderland paper maps to implementation code. This node provides the receipts.
Token Stream
Claim: Documents are streams of bytes with holes. Fences are the holes that get filled at resolution time - same as linker relocations in binaries, same as data pages in a query executor.
Proof
source: $REPOS/wanderland/oculus-api/oculus/ast_parser.py
lines: 23-59
title: AST Parser - markdown to token stream❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
The parser turns markdown into tokens. Fences are detected. Virtual fences are patterns recognized in the stream. The document IS the stream.
Verdict: ✅ VERIFIED
Compilation Pipeline
Claim: Documents progress through cache levels L0→L1→L2→L3→L4 (seed→sprout→stalk→data→clouds).
Proof
source: $REPOS/wanderland/oculus-api/oculus/ast_cache.py
lines: 1-16
title: Cache level architecture❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
source: $REPOS/wanderland/oculus-api/oculus/ast_cache.py
lines: 49-78
title: Cache get with TTL and mtime validation❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
Verdict: ✅ VERIFIED - Shadow cache implements levels with self-healing invalidation.
Graph Engine
Claim: Cardinal directions (N/S/E/W) encode graph edges. Navigation triggers middleware.
Proof - Slot Provider
source: $REPOS/wanderland/oculus-api/oculus/virtual_fences/slot_provider.py
lines: 1-50
title: Slot Provider - virtual fence for edge encoding❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
source: $REPOS/wanderland/oculus-api/oculus/navigator.py
lines: 122-150
title: Navigator - cardinal direction extraction❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
TODO: Edge Middleware
⚠️ Edge middleware on navigation is not yet fully implemented.
See: The Case of the Edge Middleware Engine
The infrastructure exists (NavProvider, EdgeSet, middleware chain extraction) but the full execution pipeline is in progress.
Verdict: ✅ PARTIAL - Navigation works, middleware execution in progress
Middleware Layer
Claim: L3.5 transforms - composable, conditional, stateless, extensible.
Proof
source: $REPOS/wanderland/oculus-api/oculus/middleware.py
lines: 43-94
title: Middleware base class with type declarations❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
TODO: Edge Middleware Integration
⚠️ Middleware on edge navigation is not yet fully wired.
See: The Case of the Edge Middleware Engine
Fence execution middleware works. Edge traversal middleware infrastructure exists but full integration is in progress.
Verdict: ✅ PARTIAL - Fence middleware works, edge middleware in progress
Provenance System
Claim: 🔴/🟡/🟢 verification states with hash-based drift detection.
Proof - It's Markdown
Provenance is literally a markdown section in every node:
## Provenance
### Document
- **Status**: 🟢 Verified
- **Hash**: `3c2447c5`
- **By**: graemefawcett
- **Date**: 2026-01-01
- **Note**: and they're at least partially valid
### Fences
#### streams-all-the-way-down-east-fence-0
- **Status**: 🔴 UnverifiedThe status lives in the document. The hash validates content hasn't drifted. Each fence tracks independently.
Proof - Virtual Fence Detection
source: $REPOS/wanderland/oculus-api/oculus/virtual_fences/provenance_virtual_fence.py
lines: 1-50
title: Provenance virtual fence - parses the markdown format❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
Verdict: ✅ VERIFIED - Provenance is inline markdown with stoplight states
Fences as Functions
Claim: Fences execute like functions. oculus_execute_fence is invocation.
Proof
source: $REPOS/wanderland/oculus-api/oculus/fence_executor.py
lines: 1-26
title: Fence execution provider routing❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
source: $REPOS/wanderland/oculus-api/oculus/fence_executor.py
lines: 129-150
title: FenceProvider base class❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
Verdict: ✅ VERIFIED - Fence info selects provider, content is the query/config/state.
Projections as Views
Claim: Same node renders as raw/substituted/rendered/executed - functorial projections.
Proof
source: $REPOS/wanderland/oculus-api/oculus/navigator.py
lines: 68-89
title: load_node with mode parameter❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
Verdict: ✅ VERIFIED - Mode parameter selects projection, same object different views.
Homoiconicity
Claim: Code = Data = State in the same representation. The same operations apply to all.
Proof - The Trinity
From [[oculus-trinity]]:
| From | To | How |
|---|---|---|
| Prose → Code | Execute it | The act of executing IS the transform |
| Prose → Data | Parse/structure | Virtual fences, tokenize |
| Code → Data | Execute it | Running produces output |
| Code → Prose | Print it | Source is text |
| Data → Code | Execute it | Run functions on data |
| Data → Prose | Render it | Format/print |
A YAML fence is simultaneously:
- Prose - it's text in a markdown file
- Code - it's parseable syntax
- Data - it's structured key-values
Which one? Depends what you DO with it.
Proof - Unified ISA
The same operations work on all fence types:
Peek (read):
source: $REPOS/wanderland/oculus-api/oculus/path_parser.py
lines: 200-250
title: Peek - read from any fence type❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
Poke (write):
source: $REPOS/wanderland/oculus-api/oculus/path_parser.py
lines: 1544-1580
title: Poke - write to any fence type❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
Execute (run):
source: $REPOS/wanderland/oculus-api/oculus/fence_executor.py
lines: 143-180
title: Execute - run any fence via provider routing❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."
Virtual fences are computation applied to prose - the TODO pattern recognized in bullets becomes executable.
Verdict: ✅ VERIFIED - Same representation, same operations, different projections
Summary
| Claim | File | Lines | Status |
|---|---|---|---|
| Token Stream | ast_parser.py |
23-59 | ✅ |
| Cache Levels | ast_cache.py |
1-16, 49-78 | ✅ |
| Cardinal Nav | navigator.py, slot_provider.py |
122-150, 1-50 | ✅ PARTIAL |
| Middleware | middleware.py |
43-94 | ✅ PARTIAL |
| Provenance | Inline markdown + provenance_virtual_fence.py |
1-50 | ✅ |
| Fences=Functions | fence_executor.py |
1-26, 129-150 | ✅ |
| Projections | navigator.py |
68-89 | ✅ |
| Homoiconicity | path_parser.py, fence_executor.py |
peek/poke/execute | ✅ |
Overall: Claims verified. Edge middleware in progress (see case task-2d03f5fa-9ea4-4d8f-9739-e96e54c96c22).
See also: [[oculus-trinity]] for the transformation matrix.
North
slots:
- slug: wanderland-paper
context:
- Parent paper this verifies
- slug: structural-isomorphism-thesis
context:
- Theoretical foundation being verifiedEast
slots:
- context:
- The component that enables transparent verification
slug: code-window
- context:
- The pattern this embodies
slug: pattern-looking-glass-development
- context:
- Linking verification to trinity - the transformation matrix it references
slug: oculus-trinity
- context:
- Linking verification to rhyme - discovered during verification
slug: wanderland-transformer-rhymeWest
slots:
- context:
- The foundational insight being verified
slug: streams-all-the-way-down
- context:
- Linking paper to its verification node
slug: wanderland-paperProvenance
Document
- Status: 🔴 Unverified
Fences
wanderland-paper-verification-proof-fence-0
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-1
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-2
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-3
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-4
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-5
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-6
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-7
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-8
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-9
- Status: 🔴 Unverified
wanderland-paper-verification-proof-fence-10
- Status: 🔴 Unverified
wanderland-paper-verification-north-fence-0
- Status: 🔴 Unverified
wanderland-paper-verification-east-fence-0
- Status: 🔴 Unverified
wanderland-paper-verification-west-fence-0
- Status: 🔴 Unverified