lantern

wanderland-paper-verification

Wanderland Paper Verification

Abstract claims traced to executable proof - transparency you can count.

The Thesis

Every claim in the Wanderland paper maps to implementation code. This node provides the receipts.


Token Stream

Claim: Documents are streams of bytes with holes. Fences are the holes that get filled at resolution time - same as linker relocations in binaries, same as data pages in a query executor.

Proof

source: $REPOS/wanderland/oculus-api/oculus/ast_parser.py
lines: 23-59
title: AST Parser - markdown to token stream

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

The parser turns markdown into tokens. Fences are detected. Virtual fences are patterns recognized in the stream. The document IS the stream.

Verdict: ✅ VERIFIED

Compilation Pipeline

Claim: Documents progress through cache levels L0→L1→L2→L3→L4 (seed→sprout→stalk→data→clouds).

Proof

source: $REPOS/wanderland/oculus-api/oculus/ast_cache.py
lines: 1-16
title: Cache level architecture

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

source: $REPOS/wanderland/oculus-api/oculus/ast_cache.py
lines: 49-78
title: Cache get with TTL and mtime validation

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

Verdict: ✅ VERIFIED - Shadow cache implements levels with self-healing invalidation.


Graph Engine

Claim: Cardinal directions (N/S/E/W) encode graph edges. Navigation triggers middleware.

Proof - Slot Provider

source: $REPOS/wanderland/oculus-api/oculus/virtual_fences/slot_provider.py
lines: 1-50
title: Slot Provider - virtual fence for edge encoding

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

source: $REPOS/wanderland/oculus-api/oculus/navigator.py
lines: 122-150
title: Navigator - cardinal direction extraction

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

TODO: Edge Middleware

⚠️ Edge middleware on navigation is not yet fully implemented.

See: The Case of the Edge Middleware Engine

The infrastructure exists (NavProvider, EdgeSet, middleware chain extraction) but the full execution pipeline is in progress.

Verdict: ✅ PARTIAL - Navigation works, middleware execution in progress

Middleware Layer

Claim: L3.5 transforms - composable, conditional, stateless, extensible.

Proof

source: $REPOS/wanderland/oculus-api/oculus/middleware.py
lines: 43-94
title: Middleware base class with type declarations

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

TODO: Edge Middleware Integration

⚠️ Middleware on edge navigation is not yet fully wired.

See: The Case of the Edge Middleware Engine

Fence execution middleware works. Edge traversal middleware infrastructure exists but full integration is in progress.

Verdict: ✅ PARTIAL - Fence middleware works, edge middleware in progress

Provenance System

Claim: 🔴/🟡/🟢 verification states with hash-based drift detection.

Proof - It's Markdown

Provenance is literally a markdown section in every node:

## Provenance

### Document
- **Status**: 🟢 Verified
- **Hash**: `3c2447c5`
- **By**: graemefawcett
- **Date**: 2026-01-01
- **Note**: and they're at least partially valid

### Fences

#### streams-all-the-way-down-east-fence-0
- **Status**: 🔴 Unverified

The status lives in the document. The hash validates content hasn't drifted. Each fence tracks independently.

Proof - Virtual Fence Detection

source: $REPOS/wanderland/oculus-api/oculus/virtual_fences/provenance_virtual_fence.py
lines: 1-50
title: Provenance virtual fence - parses the markdown format

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

Verdict: ✅ VERIFIED - Provenance is inline markdown with stoplight states

Fences as Functions

Claim: Fences execute like functions. oculus_execute_fence is invocation.

Proof

source: $REPOS/wanderland/oculus-api/oculus/fence_executor.py
lines: 1-26
title: Fence execution provider routing

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

source: $REPOS/wanderland/oculus-api/oculus/fence_executor.py
lines: 129-150
title: FenceProvider base class

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

Verdict: ✅ VERIFIED - Fence info selects provider, content is the query/config/state.


Projections as Views

Claim: Same node renders as raw/substituted/rendered/executed - functorial projections.

Proof

source: $REPOS/wanderland/oculus-api/oculus/navigator.py
lines: 68-89
title: load_node with mode parameter

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

Verdict: ✅ VERIFIED - Mode parameter selects projection, same object different views.


Homoiconicity

Claim: Code = Data = State in the same representation. The same operations apply to all.

Proof - The Trinity

From [[oculus-trinity]]:

From To How
Prose → Code Execute it The act of executing IS the transform
Prose → Data Parse/structure Virtual fences, tokenize
Code → Data Execute it Running produces output
Code → Prose Print it Source is text
Data → Code Execute it Run functions on data
Data → Prose Render it Format/print

A YAML fence is simultaneously:

  • Prose - it's text in a markdown file
  • Code - it's parseable syntax
  • Data - it's structured key-values

Which one? Depends what you DO with it.

Proof - Unified ISA

The same operations work on all fence types:

Peek (read):

source: $REPOS/wanderland/oculus-api/oculus/path_parser.py
lines: 200-250
title: Peek - read from any fence type

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

Poke (write):

source: $REPOS/wanderland/oculus-api/oculus/path_parser.py
lines: 1544-1580
title: Poke - write to any fence type

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

Execute (run):

source: $REPOS/wanderland/oculus-api/oculus/fence_executor.py
lines: 143-180
title: Execute - run any fence via provider routing

❌ Fence Execution Error: "'code-window' - Down the rabbit hole we went, but that node doesn't exist! Try 'oculus list' to see what's available."

Virtual fences are computation applied to prose - the TODO pattern recognized in bullets becomes executable.

Verdict: ✅ VERIFIED - Same representation, same operations, different projections

Summary

Claim File Lines Status
Token Stream ast_parser.py 23-59
Cache Levels ast_cache.py 1-16, 49-78
Cardinal Nav navigator.py, slot_provider.py 122-150, 1-50 ✅ PARTIAL
Middleware middleware.py 43-94 ✅ PARTIAL
Provenance Inline markdown + provenance_virtual_fence.py 1-50
Fences=Functions fence_executor.py 1-26, 129-150
Projections navigator.py 68-89
Homoiconicity path_parser.py, fence_executor.py peek/poke/execute

Overall: Claims verified. Edge middleware in progress (see case task-2d03f5fa-9ea4-4d8f-9739-e96e54c96c22).

See also: [[oculus-trinity]] for the transformation matrix.

North

slots:
- slug: wanderland-paper
  context:
  - Parent paper this verifies
- slug: structural-isomorphism-thesis
  context:
  - Theoretical foundation being verified

East

slots:
- context:
  - The component that enables transparent verification
  slug: code-window
- context:
  - The pattern this embodies
  slug: pattern-looking-glass-development
- context:
  - Linking verification to trinity - the transformation matrix it references
  slug: oculus-trinity
- context:
  - Linking verification to rhyme - discovered during verification
  slug: wanderland-transformer-rhyme

West

slots:
- context:
  - The foundational insight being verified
  slug: streams-all-the-way-down
- context:
  - Linking paper to its verification node
  slug: wanderland-paper

Provenance

Document

  • Status: 🔴 Unverified

Fences

wanderland-paper-verification-proof-fence-0

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-1

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-2

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-3

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-4

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-5

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-6

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-7

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-8

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-9

  • Status: 🔴 Unverified

wanderland-paper-verification-proof-fence-10

  • Status: 🔴 Unverified

wanderland-paper-verification-north-fence-0

  • Status: 🔴 Unverified

wanderland-paper-verification-east-fence-0

  • Status: 🔴 Unverified

wanderland-paper-verification-west-fence-0

  • Status: 🔴 Unverified