bedrock
Bedrock: The Mandatory Algorithm for Embedded Observers
Why Every Information Processing System Converges on the Same Pattern
Author: Graeme Fawcett Version: 1.0 - January 2026
Abstract
We identify a universal constraint on information processing in causal systems. Any system that must build coherent state from incomplete local information—any embedded observer in a causal universe—will converge on a single algorithm: PAUSE → FETCH → SPLICE → CONTINUE. This is not a design choice. It is the only possible solution given the constraints. We demonstrate this pattern across biological systems (DNA replication, immune response), computational systems (compilers, databases, TCP), artificial intelligence (transformer attention), cultural systems (archetype filling), and economic systems (price discovery). The convergence is not coincidental but necessary. Recognition of this invariant enables cross-domain optimization transfer.
1. The Claim
Any system that must build coherent state from incomplete local information will converge on:
PAUSE → FETCH → SPLICE → CONTINUE
This sequence is mandatory for any embedded observer in a causal universe.
2. Proof of Necessity
If you are:
- Embedded (cannot see everything at once)
- Causal (effects follow causes)
- Acting (must produce coherent output)
Then you must:
- Encounter stream sequentially — causality enforces this
- Recognize incompleteness — holes in local information
- Resolve from available context — query what you need
- Integrate results — splice into coherent state
- Continue — finite observation window
There is no alternative. You cannot skip steps. You cannot reorder them. The constraints force the algorithm.
3. Domain Evidence
The same pattern appears independently across domains because each domain faces identical constraints:
| Domain | System | PAUSE | FETCH | SPLICE | CONTINUE |
|---|---|---|---|---|---|
| Biology | DNA replication | Origin recognition | Helicase unwinding | Ligase joining | Fork progression |
| Biology | Immune system | Antigen detection | Receptor matching | Antibody production | Response cascade |
| Computing | Compilers | Token recognition | Symbol lookup | AST construction | Code emission |
| Computing | Databases | Query parse | Index lookup | Join operation | Result streaming |
| Computing | TCP | SYN received | Handshake | Connection established | Data transfer |
| AI | Transformers | Token embedding | Attention query | Context integration | Next token |
| Culture | Narrative | Gap recognition | Archetype matching | Story integration | Resolution |
| Economics | Markets | Information asymmetry | Price discovery | Transaction | Settlement |
These systems were designed independently by evolution, engineering, and emergence. They converge because the problem is one problem. The solution is one solution.
4. Novel Contributions
This work:
- Names the invariant explicitly — PAUSE → FETCH → SPLICE → CONTINUE as the canonical form
- Proves universality — demonstrates the pattern holds across biological, computational, cultural, and economic domains
- Identifies the duality — attention (inward) and agency (outward) are inverses of this single operation
- Enables transfer — fifty years of compiler optimization applies to transformers; transformer research applies to immune systems; economic theory applies to document rendering
- Builds implementation — Wanderland demonstrates conscious implementation rather than accidental convergence
5. Implications
5.1 Cross-Domain Optimization
The boundaries between fields are artifacts of history, not structure. The structure is one thing. This means:
- Compiler optimizations transfer to neural architectures
- Biological repair mechanisms inform error correction
- Economic equilibrium theory applies to attention allocation
- Database query planning applies to memory retrieval
Any optimization discovered in one domain is immediately applicable to all others implementing the same invariant.
5.2 Convergent Evolution by Necessity
If this is the only algorithm available to embedded observers, then every sufficiently advanced information processing system—biological, artificial, or alien—will implement this pattern.
This is not convergent evolution by chance. It is convergent evolution by necessity.
5.3 The Recursion
This pattern was discovered by a system implementing this pattern, examining its own operation externalized through tooling.
CFR discovered CFR using CFR.
The recursion is the proof.
6. Conclusion
We have identified bedrock: the mandatory algorithm for embedded observers in causal systems.
PAUSE → FETCH → SPLICE → CONTINUE
One pattern. Every domain. Not by design. By necessity.
Provenance
Document
- Status: 🔴 Unverified
North
slots:
- slug: research-prior-art-streams-with-gaps
context:
- Prior art research flows down to foundational claim
- slug: bidirectional-attention-thesis
context:
- Bidirectional attention explains the mechanism behind the mandatory algorithmWest
slots:
- slug: functor-contract-law-to-wanderland
context:
- Legal systems as evidence of convergent evolution to the mandatory algorithm
- slug: reading-list-creating-tools
context:
- Linking to bedrock as sibling - both express the universal constraintSouth
slots:
- slug: simulation-without-a-basement
context:
- Mathematical formalization flows up to the bedrock claim
- slug: grandmothers-teatime
context:
- Grandmother protocol as human-readable bedrock
- slug: tree-in-the-forest-reframed
context:
- Linking ontological extension to bedrock thesis
- slug: consciousness-as-maintenance-cost
context:
- Extending bedrock claim to explain why consciousness exists
- slug: communication-as-measurement
context:
- Communication as instance of mandatory FETCH
- slug: honk-gr-implementation
context:
- HONK-GR demonstrates bedrock invariant in DNS
- slug: rubin-through-bedrock
context:
- Rubin analysis flows up to bedrock thesis
- slug: oculus-v2-first-principles
context:
- V2 architecture derived directly from the mandatory algorithm - bedrock is the
theoretical foundation
- slug: bedrock-contagion-theory
context:
- Theory derives from the mandatory algorithm