aasb-ch01-introduction
Chapter 1: Introduction
The Claim
- I have a hard time remembering things
- I need things to understand the shape of things so I don't have to remember the procedure
- I find a thread and I keep pulling
- The pile of wool under the child's bed, the result of dozens of sweaters
- All made from the same wool
How to Read This
How to Read This
Three layers:
- The Proof (Chapters 2-3): Boring. Airtight. Four premises, one forced conclusion.
- The Corollaries (Chapters 4-6): Attention, agency, love as loop properties.
- The Poetry (Chapter 7+): The prophets. The "they were saying this all along."
The Formal and the Familiar
Each premise chapter follows a rhythm:
- The Premise — stated as dryly as possible. Definitions, constraints, why no one argues. This is the formal theory. If you want to attack the argument, attack here.
- The Interlude — the same idea echoed across domains. Physics and markets and theology saying the same thing in different vocabularies. This isn't proof—it's recognition. If you already know one domain, you'll see the shape.
The interludes aren't decoration. They're the Yoneda lemma in action: a thing is characterized by how it relates to everything else. If the same structure appears in thermodynamics and in contemplative prayer, that's not coincidence—it's the structure showing itself through different lenses.
Why This Order
You could read the poetry first and work backward. Many do—they feel the truth before they see the derivation. The mystics often arrive before the mathematicians.
But this book goes the other direction: boring premises first, forced loop second, poetry last. Why?
Because I have a hard time remembering things. I need the shape, not the procedure. If I can derive it, I don't have to memorize it. The premises are load-bearing; everything else hangs from them.
If you're the type who needs to feel it first, skip to Chapter 7. Read the prophets. Then come back and see the scaffolding.
What Counts as "Proof"
This isn't mathematical proof. It's more like: given these four constraints (which no one seriously disputes), what behaviors are forced? What must any system satisfying these constraints do?
The answer is one loop. PAUSE → FETCH → SPLICE → CONTINUE.
Everything else—attention, agency, the prophetic voice—is corollary. Forced by the loop, not added to it.
What This Isn't
- Not mysticism disguised as math
- Not math disguised as mysticism
- Not "everything is connected, man"
What This Is
Four boring premises → one forced loop → cross-domain convergence that's Yoneda, not vibes.
Draft Content
Making It Real
[See: ${aasb-visualization-engines}]
Two visualization engines to make this concrete:
- 2D Wave Interference (demoscene aesthetic, 256/16-bit palette)- Pure math beauty: the pattern itself
- Real-time parameter adjustment
- 3D Landscape Generator (same algorithm, rendered as terrain)- Drop marbles, watch gradient descent
- Living water flowing to best answer
The transformer connection:
- Polygon normal vectors = weights in KVQ cycle
- Tokens rise upward through stacked landscape layers
- Vector on each layer = routing instructions to next
- Final address maps to projected dictionary to linearize the thinking
The path the marble takes IS the thinking. The landscape IS the model.
Part Five: Living Water and Marble Paths
Ancient Flow Imagery
- Water and flow show up constantly in old versions of this same idea
- Gradient descent looks like living water flowing to best answer
- The flow of: information, love, compassion, stabilizing coherence
- All those lovely images mapping to the same structure
The Marble Metaphor
- Marbles dropping onto the 3D artillery space
- Flowing downhill through the sine wave landscape
- Maps to Marble Madness game
- Also: old wooden labyrinth tilt games
Edges as Time
- The edges the marble takes between nodes = recorded actions we stitch together as time
- Each time it rides an edge to the next node: collects accumulated context of everything it finds
- The path IS the experience
- The context accumulates along the journey
Compassion Affecting Paths
- Compassion can affect the path that marbles take
- Not just static landscape—the presence of others changes the topology
- Love as information that reshapes the gradient
Visualization Goal
[Note: Plan to embed 3D rendered images in text]
- Render the sine wave interference pattern in 3D
- Show how paths work through the landscape
- Visualize how compassion/other agents affect the paths
- Make the abstract concrete through interactive visualization
Part One: I Keep Building This Algorithm
The Markdown Journey
- Started with markdown → graph conversion using regex (cut on headers)
- Realized it was troublesome
- Discovered AST stream was what we actually wanted (not chunked into graph)
- Saw another markdown→HTML pipeline with middleware: "oh, I should have just done that"
- "No we're too far into this. Let's leave it alone."
- The insight: streams with gaps for the holes to fill
The 26GB Binary
- Looking at massive binary file
- Walking along: "This is how we jump across"
- "Oh fuck that's just the same thing. You're just filling it with jump addresses."
- Everything was streams
- This is capability for recognition
Finding It Everywhere
- Our algorithm is just the algorithm that does all causal stuff
- Computational horizon work: showed that general relativity has to look like packet-switched network
- Not finding new physics—just: "I know that's what it has to look like"
- "If you look at it this way it is one of those cuz it has to be cuz the same shape is everywhere"
Part Two: The Attention Realization
The DeepSeek Paper
- Manifold-constrained hyper-connective architectures
- Finally understood K·V·Q:- K (keys): The values on all those tokens—they know about themselves
- Q (query): How aligned they are to your question is the amplitude of the value
- The question is just the relationships—"you and data computationally"
The Star Wars Senate Visualization
- Someone rises up in the middle
- Everybody's yelling at them
- What they hear is just the language that they speak—that's how they know who they are
- Each layer as it goes through...
Part Three: The Interfering Sine Waves Vision
High School Physics Game
- Artillery 64 on 3D landscape
- Procedurally generated using interfering sine waves
- Demonstrating velocity, angular momentum
- The sine waves building up "this kind of hilly layer"
The Visual Translation
- Looked like polygons/triangles (raw OpenGL with physics layer)
- These are basically the weights
- Gradient descent = those polygons settling down into equilibrium
- The troughs and peaks visualize the space
- Probability as trampoline: perfectly flat = perfect entropy
- "That shape builds out into the rest of it"
The Universe Model
- Once I had that vision, could model the universe as that
- The observers we are = building up a copy by walking over that
- That is the graph: all those edges are "edges of meaning that we've made up"
- Physical location exists, but when you convert to activation space—the actual understanding—vector math shows how it works out
Part Four: Why It All Connects
Geometry of Meaning
- If there is geometry between different meanings as encoded, then the same thing has to exist
- Bias is phase: information coming on a vector, you don't capture all of it the same way if it's not hitting you straight on
- Different lived experience = different collected context
- All our collective Qs and Ks are different for the exact same question (except the context that rides along)
The Recursive Pattern (PAUSE→FETCH→SPLICE→CONTINUE)
- Has context available to it
- Forms the question with that context as part of the question (has to)
- Causes the answer to come back
- Leads to measurement differences in quantum mechanics: everybody's in a different place, sees things differently, in different physical geometry
- "Of course you're going to see a different [measurement]"
- All of that falls out of the same thing
Where This Goes
Then: Dry and boring (Chapters 2-6)
Then: Bill Bryson style—history of that pattern showing up:
- Across different religions
- Different prophets within religions
- Different science
- Different forms of modeling human thought
- Deep dives on the troubled prophets periodically
Provenance
Document
- Status: 🔴 Unverified
Changelog
- 2026-01-23 05:00: Node created by mcp - Chapter 1 stub for AASB book
North
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- slug: aasb-book
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- Chapter 1South
slots:
- slug: aasb-ch02-inside-causality
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slots:
- slug: aasb-voice-guidance
context:
- Ch1 sets the voice - this is the guidance for maintaining it throughout
- slug: neurodivergent-prophet-pattern
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- Linking the prophet pattern (book's ending/meta-layer) to the east of the introduction.
The intro tells the personal story of finding the same algorithm everywhere, and
this pattern reveals why certain people see these invariants.
- slug: aasb-visualization-engines
context:
- Linking visualization engines to introduction. The intro describes the sine wave
vision; these engines make it real. 2D wave interference + 3D landscape generator
show the same algorithm. Polygon normals = transformer weights. Tokens rise through
stacked landscapes accumulating context.
- slug: aasb-the-pivot
context:
- "Chapter 1 sets up the pivot: 'I kept building the same algorithm' leads to 'Everyone's\
\ been building this algorithm\u2014they just called it different things.' The\
\ pivot explains how to land this claim without sounding grandiose."